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Projects
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Main Projects
These portfolio pieces are large scale and range from personal projects to University projects
KILL CRAB - Steam Game
Project Lead
Single player Level Design
Play testing / Design iteration
Final university group project, as Project Lead
Scorched Canyon Level Design
Single player Level Design
Play testing / Design iteration
Arkane style level design, submission to Steve Lee's Level Design Jam 02
Outer Worlds Design Demo
Single player Level Design
Branching Narrative Design
Houdini Digital Asset (Tool) Development
Design Demo inspired by A Fist Full of Dollars.
CTF-Abydoz Level Design
Multiplayer Level Design
Play testing / Design iteration
A grey box level design for a for the remake of Unreal Tournament.
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