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Main Projects
These portfolio pieces are large scale and range from personal projects to University projects 
KILL CRAB - Steam Game
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Project Lead
Single player Level Design
Play testing / Design iteration
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Final university group project, as Project Lead
Scorched Canyon Level Design
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Single player Level Design
Play testing / Design iteration
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Arkane style level design, submission to Steve Lee's Level Design Jam 02
Outer Worlds Design Demo
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Single player Level Design
Branching Narrative Design
Houdini Digital Asset (Tool) Development
Design Demo inspired by A Fist Full of Dollars.
CTF-Abydoz Level Design
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Multiplayer Level Design
Play testing / Design iteration
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A grey box level design for a for the remake of Unreal Tournament.
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