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KILL CRAB
Steam released Unreal Engine FPS, working within a multidisciplinary team. I spearheaded the game’s design through leading meetings and fleshing out documentation.
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Setting measurable design goals to foster clear communication within a team.
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Encouraged design discussion through meetings and identified areas the of games design in need of refining.
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Validated previous design discussion points to ensure there were in line with design goals.
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Conducted three major playtests with up to 20+ participants to determine whether we achieved our design goals.
Unreal Tournament Level Design
Unreal Tournament multiplayer level design. I started the level from 2D designs ending with a fully play tested Whitebox. Creating a design document throughout the project.
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Conducted three playtests with up to 20+ participants, analysing the data from questionaries.
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Researched multiplayer level design, specifically focusing on fast paced movement games.
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