This is a short a first-person narrative-driven adventure. The aim is to create an experience that lasts around 10 to 15 minutes.
The rough premise of the game is the player will be shown a number of dream sequences where they will learn about the story through objects from the character's past. At the end of these sequences, the player will be given the ability to highlight a limited number of these items to the character. The character will then proceed to make a decision based on the items the player has highlighted. This way the player ultimately decides the ending of the story.
The video you see below is a demo of the second level in the game. I also have a full design document PDF that you can open below if you wish to learn more.