Cargo Embargo
This is an entry for a University run game jam in 2021. I developed it over a 24-hour game jam period as a solo project. The game was made using Unity.
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Group: Solo Project
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Theme: Limited Capacity
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My Idea: Fly around a randomly generated asteroid field in the search for three glowing cubes.
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The initial plan was to give the player the challenge of organizing their limited inventory by changing the orientation of items to fit into a grid more efficiently (a bit like Tetris). But unfortunately, this was a one-man project for a 24-hour game jam and I did not get around to creating this fundamental feature.
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This current version of the project is however a good demonstration of the other areas of the game. AKA the ship is pretty fun just to fly around.
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What I did: Programmed the spaceship controller using C#. Created the laser weapons, modelled the spaceship and programmed the procedural asteroid field. Space station model source from Sketchfab.
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At the beginning of the project, I was confident on being able to program about 20% of my idea and would have to learn the rest. But I can now proudly say that the game got to about 70% complete in the 24-hour period. Just goes to show you can always go a bit further than you think.